5 Reasons Why The
Wii U Failed #Helpful Post
this
video is sponsored by Mevo hey guys
this
is Austin the WiiU was the biggest
flop
in Nintendo history they're sure
they
had weird experiments like the
Virtual
Boy but coming off of the
massively
successful we there's a real
sense
that Nintendo could do no wrong
and
yet we have this reason number one
is
a simple one the name was just not a
good
idea
now
don't get me wrong we was not a bad
console
but a lot of people first of all
didn't
realize there was even a separate
console
by itself lots lots of people
just
thought that it was a tablet add-on
for
the original Wii and I mean with ads
like
this can you blame them and did we
mention
togetherness just check out the
simulation
don't get me wrong a ton of
people
made fun of the name of the
original
Wii at least until it wasn't
basically
every living room on the face
of
the planet the problem is that six
years
after the launch of the original
Wii
Nintendo brought this out and a lot
of
people just asked what exactly wasn't
it
is a big problem when tons of people
don't
realize that your shiny brand-new
console
is an actual shiny new console
and
that's some add-on for the original
Wii
especially when you consider that
after
a hundred million sales of the
original
Wii and merely 13 million with
the
Wii U Nintendo had a major branding
problem
they honestly could have been
solved
by just calling this the Wii 2 or
you
know the Wii
he
wants you to buy our console edition
reason
number two why the Wii U was
sales
challenged had to do with the
tablet
that served as its controller the
gamepad
it's easy to forget the back of
2012
tablets were touted as the next big
thing
unfortunately
what was not the next big
thing
was a giant unwieldy tablet that
was
completely useless if it was not
connected
to its base station that's the
beauty
of a console like the switch it
has
pretty much none of the same
downsides
as the Wii U so you're going
to
be getting a more powerful system
that's
going to be a lot smaller a lot
more
portable and to top it all off you
can
take it with you anywhere as opposed
to
the Wii U where you can take this
anywhere
as long as this is no more than
20
to 25 feet away with the Wii U the
gamepad
relied on a local wireless
connection
and well that was fine for
the
most part get you far away and it
completely
falls apart however once
you're
actually close to the Wii U
console
it does work pretty well in
theory
you could never plug this into a
TV
and just use the gamepad for all of
your
gameplay it launched the gamepad
also
had another problem not very good
battery
life so the first models would
last
somewhere in the neighborhood of
three
to three-and-a-half hours on a
charge
which really isn't great for a
controller
thankfully later models did
bump
that up to something closer to 6 to
7
but if you're one of those early
adopters
of the Wii U you would better
not
stay too far from a charger with
this
guy now this might sound like a
little
bit of a nitpick but one of the
issues
especially with games like Super
Smash
Brothers is that while this is
always
going to be one of your
controllers
you can only ever have one
gamepad
pair with the Wii U at the same
time
meaning that if everyone comes over
for
a game of Smash Brothers someone's
always
gonna get stuck with the giant
controller
however don't get me wrong
this
is not all fatted by any means so
first
of all the idea this has a lot of
interesting
tech that was legitimately
new
for the time is cool stuff like NFC
support
for amiibos which would come a
little
bit later really was the first
time
this has ever shown in a Nintendo
console
and the idea that you do have a
camera
you do have decent controls even
though
it's a little bit big touchscreen
there's
a lot to like here but this was
a
major hurdle for the Wii U to overcome
a
lot of people just straight-up thought
that
it was an accessory for the
original
Wii kinda hard to get over that
one
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that to be able to pan around the
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do zooms do punch ends and all this
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thanks
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unique is that this single camera
can
live stream to a variety of sources
including
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and what's cool is because
it's
so small and it does have a tripod
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in the box
you
could easily set this up on the go
so
in addition to be able to work over
Wi-Fi
you can also connect it to your
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and use it over LTE to livestream
something
like a concert or in my case I
can
livestream a super cool match of
Mario
Kart well my favorite parts really
is
how the app works so really simply I
can
say zoom out on the shot I can tap
on
my face I can tap on the screen I can
sort
of punch and punch out there's
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this video
reason
number three has to do with power
it's
easy to forget but the Wii U
actually
came out only a year before the
Xbox
one and the ps4 whether we was
essentially
just a faster GameCube the
way
you did some legitimately
interesting
stuff of course one of the
biggest
bleeps was the leap ship HD
something
that the Xbox 360 bh2 by like
seven
years however there was more to it
than
just that as opposed to the anemic
single
core CPU that was found in both
the
Gamecube and the Wii instead that we
use
depth all the way up to a triple
core
PowerPC processor although this was
hardly
cutting-edge even back in 2012
Nintendo
also included a dual AMD GPU
setup
well technically at least so in
addition
to the standard GPU which is
what
the Wii U uses to run its normal
games
you're also going to be getting a
copy
of the Wii GPU now this is for
backwards
compatibility and it does work
really
well here although interestingly
you
actually can't unlock GameCube
backwards
compatibility as well although
that
is definitely not going to be fully
supported
at least if you ask Nintendo
two
gigs of RAM the way you does have a
healthy
advantage over both the Xbox 360
as
well as the ps3 and in a lot of ways
the
Wii U is going to be more powerful
unfortunately
the way you came out in
2012
and again being only a year away
from
both the Xbox one and ps4 this
really
had a difficult time competing
with
the current generation of consoles
just
like the Wii it had a lot of
interesting
capabilities but high
performance
definitely wasn't one of
them
reason
number four has to do with price
so
the way you first came out there were
two
models
first
of all a basic white version which
looks
very very similar to the original
Wii
and then there's the black deluxe
edition
which is a little bit more
expensive
at least didn't look quite so
much
like the consoles that it was
replacing
considering that you were
getting
a console with roughly the same
power
as the outgoing Xbox 360 and ps3
prices
weren't exactly cheap so the
basic
model came with only a gigabytes
of
storage for $300 and even stepping up
to
the deluxe model was still and gets
you
32 gigs of storage at a $350 price
tag
maybe be fair it wasn't all bad from
the
start the first couple of months of
the
Wii being on sale
Nintendo
sold over three million units
unfortunately
after that
well
sales kind of fell off of a cliff
and
they really never recovered due to
the
high cost of the gamepad which had
to
be included with every single Wii U
Nintendo
really didn't have a lot of
options
to be able to boost the liking
sales
so after about a year they were
able
to drop the price on the deluxe
model
from $350 to 300 the day but it
really
was not a lot of room for them to
do
anything besides hope the people
would
finally buy this
misunderstood
wonderful console now that
was
the only problem with the Wii U they
probably
would have been just fine
however
with problems quickly mounting
the
Wii U having only been on sale for
less
than a year the real challenges
were
coming up very quickly ps4 Xbox one
as
you might imagine very quickly
outsold
the Wii U and never looked back
and
that brings us to reason number five
why
the Wii U was a failure third-party
support
or more specifically the almost
complete
lack thereof no let's be real
the
original we did have a lot of
third-party
games the problem was most
of
them were a complete garbage
however
with a hundred million consoles
in
the wild a lot of developers in fact
pretty
much all developers really didn't
have
a lot of choice you had to make a
weak
game and when it comes to Wii U
they
didn't really have that constraint
which
means they really didn't have to
actually
make Wii U games and so it to
be
fair there were some third-party
games
on the Wii U most specifically
Ubisoft
actions did support it for the
first
few years however the issue was is
that
with so few consoles in the wild
and
such a huge disparity between the
performance
of the Wii U and the
brand-new
Xbox one and ps4 it was very
difficult
for developers to justify
spending
the time and money to bringing
on
actually decent Wii U game to the
platform
maybe these more complicated
was
the promise of the gamepad and of
course
most first parties didn't take
great
advantage of this so it comes to
third-party
support yeah that really
wasn't
a thing didn't really put things
in
context the final tally here in the
US
for third-party games released under
Wii
U was a mere 118 titles that is far
less
than any other main Nintendo
console
by a lot don't get me wrong
there
were some amazing Nintendo titles
for
the Wii U but at this point almost
all
of them have been ported to the
switch
and are oftentimes even better
than
their original versions and the
ones
that haven't been ported are pretty
much
already on the way it was a cool
console
there's a lot they did right but
the
games either weren't there or just
better
on switch today anyway it's kind
of
ironic to think that the switch
really
is just a Wii U 2.0 with the tech
that
actually supports the original
vision
sometimes it just goes to show
success
and failure it can be two
different
sides of the same coin that's
how
it's done
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