Controlling a Game
With Your Eyes? #Helpful Post
ey
guys, this is Austin.
After
decades of using controllers,
can
you play a game using your eyes?
The
MSI GT72 Dominator is about
as
high end as a gaming laptop gets.
It
only takes one look to see this thing means business.
With
a full size SteelSeries keyboard
and
fully customizable RGB bac-lighting
that
even extends to the trackpad.
It
might not pass as a thin and light,
but
it's absolutely packed with tons of ports.
Including
the new Thunderbolt 3, a Blu-ray burner,
and
solid speakers with a built-in subwoofer.
While
a 17 inch, 1080p display
isn't
anything too impressive these days,
it's
outfitted with Nvidia G-Sync
to
keep games looking nice and smooth.
Inside,
it's rocking a Core i7, 32 gigabytes of DDR4 memory,
along
with a GTX 980M, which is absolutely no slouch.
The
big selling point, though,
is
what lives below the display.
This
is a Tobii EyeX, which integrates several sensors
that
can track your eyes
with
a surprising amount of precision.
Run
through a quick calibration
by
looking at various points on screen,
and
you're up and running.
This
is also works with Windows Hello
for
facial recognition to unlock your PC.
It's
a small feature,
but
it's something that's useful and accurate.
So
this is the demo mode
that
allows you to actually learn it.
Whoa,
what? That's really cool.
I'm
literally not touching anything.
'Sup,
dude?
Up,
down, left, right.
This
actually really works.
Let's
try Assassin's Creed: Rogue.
So,
the thing is there's actually not a ton of games
that
are supported by this.
But,
this is one of their main ones.
Oh
wow, that works. Not touching anything.
So
first thing I'm noticing: the sensitivity is really weird.
It
is actually legitimately weird
to
not have to use the mouse at all.
I've
only been playing for a minute,
and
I almost don't really think about it anymore.
Like
I just look to where I want to go, and I just do it.
But
the accuracy is something I'm a little worried about.
But
I think ARMA is going to be
the
best game to test with that.
So,
it works differently as a first person shooter,
because
it only allows me to look
a
little bit left and right.
In
Assassin's Creed I was able to look
and
actually move around the game.
Here,
it's much more about,
I
can still look around, but I still have to target
and
everything with the mouse,
which
is probably the better idea.
Yeah,
you know, as natural as Assassin's Creed felt,
this
seems weird, I don't know.
I'm
noticing, especially here, there's a lot of like,
you
have to really focus.
You
have to pay attention.
My
eyes are almost getting a little strained right now.
I
mean, it's cool to be able to look left and right,
but
something like virtual reality
where
it's actually tracking my head
and
it's not really relying on my eyes,
it
feels a lot more natural.
Because
my eyes almost want to compensate.
So
if I'm looking at something in the distance,
the
game's trying to move the screen over.
But
then, my eyes kind of want to fight it and look back.
So
it's like there's a disconnect there
that's
not very comfortable.
I
feel like I'm all over the place with this.
There's
little moments where I think are cool,
but
then I look off to stop paying attention
for
a split second and it's all over the place.
That
said though, there's potential here.
I
think that it could be cool.
I
don't know if something that the sensors
need
to be more precise
to
be able to track your eyes better.
Maybe
games need to be better supported.
It
doesn't seem like ARMA is a game
that
has a ton of support.
It's
kind of just like a plug and play sort of thing.
There's
absolutely potential with this.
Especially
paired virtual reality, it could be awesome.
As
of right now though,
it's
a cool feature that's not fully baked.
No comments:
Post a Comment