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Tuesday, August 18, 2020

Controlling a Game With Your Eyes? #Helpful Post


Controlling a Game With Your Eyes? #Helpful Post

ey guys, this is Austin.
After decades of using controllers,
can you play a game using your eyes?
The MSI GT72 Dominator is about
as high end as a gaming laptop gets.
It only takes one look to see this thing means business.
With a full size SteelSeries keyboard
and fully customizable RGB bac-lighting
that even extends to the trackpad.

It might not pass as a thin and light,
but it's absolutely packed with tons of ports.
Including the new Thunderbolt 3, a Blu-ray burner,
and solid speakers with a built-in subwoofer.
While a 17 inch, 1080p display
isn't anything too impressive these days,
it's outfitted with Nvidia G-Sync
to keep games looking nice and smooth.
Inside, it's rocking a Core i7, 32 gigabytes of DDR4 memory,
along with a GTX 980M, which is absolutely no slouch.
The big selling point, though,
is what lives below the display.
This is a Tobii EyeX, which integrates several sensors
that can track your eyes
with a surprising amount of precision.
Run through a quick calibration
by looking at various points on screen,
and you're up and running.
This is also works with Windows Hello
for facial recognition to unlock your PC.
It's a small feature,
but it's something that's useful and accurate.
So this is the demo mode
that allows you to actually learn it.
Whoa, what? That's really cool.
I'm literally not touching anything.
'Sup, dude?
Up, down, left, right.
This actually really works.
Let's try Assassin's Creed: Rogue.
So, the thing is there's actually not a ton of games
that are supported by this.
But, this is one of their main ones.
Oh wow, that works. Not touching anything.
So first thing I'm noticing: the sensitivity is really weird.
It is actually legitimately weird
to not have to use the mouse at all.
I've only been playing for a minute,
and I almost don't really think about it anymore.
Like I just look to where I want to go, and I just do it.
But the accuracy is something I'm a little worried about.
But I think ARMA is going to be
the best game to test with that.
So, it works differently as a first person shooter,
because it only allows me to look
a little bit left and right.
In Assassin's Creed I was able to look
and actually move around the game.
Here, it's much more about,
I can still look around, but I still have to target
and everything with the mouse,
which is probably the better idea.
Yeah, you know, as natural as Assassin's Creed felt,
this seems weird, I don't know.
I'm noticing, especially here, there's a lot of like,
you have to really focus.
You have to pay attention.
My eyes are almost getting a little strained right now.
I mean, it's cool to be able to look left and right,
but something like virtual reality
where it's actually tracking my head
and it's not really relying on my eyes,
it feels a lot more natural.
Because my eyes almost want to compensate.
So if I'm looking at something in the distance,
the game's trying to move the screen over.
But then, my eyes kind of want to fight it and look back.
So it's like there's a disconnect there
that's not very comfortable.
I feel like I'm all over the place with this.
There's little moments where I think are cool,
but then I look off to stop paying attention
for a split second and it's all over the place.
That said though, there's potential here.
I think that it could be cool.
I don't know if something that the sensors
need to be more precise
to be able to track your eyes better.
Maybe games need to be better supported.
It doesn't seem like ARMA is a game
that has a ton of support.
It's kind of just like a plug and play sort of thing.
There's absolutely potential with this.
Especially paired virtual reality, it could be awesome.
As of right now though,
it's a cool feature that's not fully baked.


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