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Tuesday, August 18, 2020

Is the Microsoft HoloLens the Future? #Helpful Post


Is the Microsoft HoloLens the Future? #Helpful Post

Uh, sorry. You’re dead. I just think of how ridiculous I must look right now. Hey
guys this is Austin. Is the Microsoft Hololens the future? While there’s been a lot of
talk about virtual reality headsets the Hololens is something a little different. You’re
able to walk around and fully interact with the world with straight Minority Report stuff
like floating web pages and holograms. For a developer kit it actually comes with a pretty
solid unboxing experience, open it up and you’ll see the Hololens comes in a cool
carrying case. Inside though is where the real magic is. What really jumps out at me
is just how polished the Hololens already feels. Compared to early VR headsets like
Oculus this looks like a product you could buy today which I guess shouldn’t be a huge
surprise coming from a company like Microsoft. The crazy thing is that this is fully untethered,
there’s no need to be attached to a PC to handle stuff like rendering or needing to

set up a bunch of sensors around your room. There’s some serious power inside too but
Microsoft is still being very vague about what actually makes it all work, there’s
some custom silicon inside but it seems like a lot of the heavy lifting is being handled
by the sensors. It doesn’t get warm or even uncomfortable after wearing it for a while
and the battery will last around three hours which is impressive for what’s essentially
a full holographic computer that lives on your face. Put the Hololens on, run a quick
scan of the room and you’re ready to go. The thing that makes the Hololens special
is the holographic display. This isn’t like a traditional screen as it’s fully transparent
until there’s something to actually see. Not only does this make interacting with the
real world dead simple since your vision isn’t obscured but it also means the holograms can
be incredibly sharp. What really blew me away is the tracking, it’s almost perfect. Walk
around a room, move around as much as you want, it doesn’t matter. If you put a browser
window against a wall it’s not going anywhere which can actually lead to funny problems
like forgetting where you put something in real space. It’s easy to imagine a desk
setup where you’re using the Hololens and you have different browser windows and research
projects on your desk, on the wall in front of you, this is really cool stuff. A lot of
what makes this special comes down to this being something that adds to your vision,
not replacing it all together. You can still see everything around you and talk with people
but there might just be aliens flying around the room or a browser tab on the wall behind
them. The biggest learning curve is control, the Hololens relies on a couple gestures like
clicking with one finger and opening your hand to pull up a menu. These work but it
can get a little tiring to constantly have your hand held out in front of you to select
things. What’s interesting is that the screen doesn’t work off a traditional resolution
since it’s measured in rays of light but there’s clearly more detail on the Hololens
than any VR headset I’ve ever tried, even small text from across the room is readable
which is something not even the recording can fully get across. The biggest issue is
the field of view, it’s fairly small. So I’m recording with this super awesome iPhone
mount. So this is actually pretty close to what you would see through the Hololens, so
you can see it looks nice and the tracking’s good however for example if I look at something
like this the field of view is not enormous. You can see that it’s still a little bit
transparent, right so you can see behind that window and everything. The field of view,
it’s decent enough especially with things that are kind of transparent like that, like
this looks fine, this looks fine, it’s only when you get to bigger, more complex things
that you really realize that it’s a little bit lacking. There’s also some color shifting
you can notice in the screen especially in pure white areas but again it’s really not
that bad, it’s clear that Microsoft focused on the hard stuff like making the tracking
work and fitting all of this hardware inside a fully portable headset. The Hololens really
is something you have to try to fully appreciate. With the hardware already being so polished
the biggest thing holding it back seems to be getting developers to actually create software
for it but since it’s running a version of Windows 10 it’s not too crazy to port
stuff over and since this is one of the very first developer kits it’s just going to
take time. I’ve got to give a huge shoutout to my friends Adam and Glenn from Master of
Shapes for letting me borrow their Hololens and shoot a video, they’re awesome and so
is the Hololens. This is absolutely the future. So what do you guys think about the Hololens?
Let me know in the comments below and I will catch you in the next one.

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