Oculus Rift vs HTC
Vive vs PlayStation VR! #Helpful Post
Hey
guys this is Austin. With three major VR headsets launching this year, which
one
should
you go for? To kick things off let’s take a look at one of the biggest products
at
the show, the Oculus Rift. Only a couple weeks away from release I got to try a
couple
games
on it, Chronos by Gunfire Games and The Climb by Crytek. Especially when you
compare
how
far things have come since the original dev kit Oculus is impressive, it’s now
using
a
pair of OLED displays for your eyes with a positional sensor to track your
movement
in
3D space. The experience is good, playing the Climb at a solid 90 frames per
second
feels
great and while you can absolutely see pixels it’s an immersive enough
experience
for
you to look past the tech. Chronos was an interesting example of a third person
RPG
that
gives you a lot of incentive to look around to spot enemies before they drop
down
on
you. For a $600 headset though the Oculus doesn’t feel too premium, it’s adjusted
with
velcro straps and while it works if you wear glasses like me it’s not the
easiest
to
get on and off. The Xbox One controller that’s included with the Rift works
fine
for
most games but when the Touch controllers ship to give you full hand control in
the
game
that should help a lot. And that’s exactly what you’ll find with the HTC Vive.
There’s
no getting around it, the Vive is the best VR experience I’ve ever tried.
Technically
it’s very similar to Oculus, the displays are good but not perfect and
the
headset is comfortable but lacking a little polish but what really separates it
is the
full
room tracking. With the help of a pair of Lighthouse sensors and a decent sized
room
the
Vive lets you walk around and really immerse yourself in the VR world. This is
helped by
the
controllers which give you basically perfect tracking in virtual reality, I
could easily
reach
down and pick them up purely based on what I was seeing in the headset. The
tracking
is
uncanny, I kept touching the controllers in real life just to see how accurate
my view
in
the game world was…and well I looked like a crazy person but you know. I got to
try
a pair of demos, Everest VR and Star Wars: Trials of Tatooine. Thanks to the
beastly
dual
Titan rig Nvidia was using to run demos this was a clear step up graphically
over
some
of the other games I tried and being able to use the controllers paired with
walking
through
the room is a massive advantage in immersing yourself in VR. We couldn’t record
the
actual gameplay but when you get too close to the real life wall a transparent
grid shows
up
in the game world to keep you from running into things, it works pretty well.
My favorite
demo
was Star Wars, I won’t spoil it too much but you get to fix the Millennium
Falcon
and
use a lightsaber to fend off a wave of Stormtroopers. The thing that really
blew
me
away was the detail, I kept putting my face right up against things just to
appreciate
how
incredible everything looked. As amazing as the Vive is the though need to have
a dedicated
space
makes it really impractical compared to the others but that doesn’t keep it
from
being
absolutely badass. I also got the chance to spend some time with PlayStation
VR. The
first
thing that jumps out at me is that this seems like the most polished headset
yet,
where
Oculus and Vive feel vaguely like prototypes PS VR feels ready for the big
time. Unlike
the
others that run off an expensive gaming PC PlayStation VR is powered by a PS4.
The
basic
ingredients are similar, a fast refreshing OLED display and lights on the
headset that
are
tracked by the PlayStation Camera for positional tracking but everything is
just
a
notch less intense. The screen is lower res and the games aren’t quite as
graphically
polished
as on Oculus and Vive which should be no surprise, the PS4 and PS VR combined
cost
less than the gaming PC you need to run the others, not even counting the price
of
the
headsets. I’d say the experience is 80 percent as good too, it feels very
similar
to
Rift as it’s meant to be played seated and while the lower resolution means
you’re
losing
some much needed detail this is by far the most practical VR setup for most
people.
Each
headset is solid and they each have a unique selling point. The Oculus is right
there
with the Vive as far as quality goes while being far easier to setup. With the
HTC
Vive you’re getting the closest thing to a Holodeck I’ve ever tried but it’s
expensive
and impractical. PlayStation VR might be the best middle ground, it’s far
cheaper
while delivering a solid experience without needing an entire room to enjoy. So
which
VR headset would you guys go for? Let me know in the comments below and if you
enjoyed
be
sure to subscribe for more videos like this.
English
Up next
Hey
guys this is Austin. With three major VR headsets launching this year, which
one
should
you go for? To kick things off let’s take a look at one of the biggest products
at
the show, the Oculus Rift. Only a couple weeks away from release I got to try a
couple
games
on it, Chronos by Gunfire Games and The Climb by Crytek. Especially when you
compare
how
far things have come since the original dev kit Oculus is impressive, it’s now
using
a
pair of OLED displays for your eyes with a positional sensor to track your
movement
in
3D space. The experience is good, playing the Climb at a solid 90 frames per
second
feels
great and while you can absolutely see pixels it’s an immersive enough
experience
for
you to look past the tech. Chronos was an interesting example of a third person
RPG
that
gives you a lot of incentive to look around to spot enemies before they drop
down
on
you. For a $600 headset though the Oculus doesn’t feel too premium, it’s
adjusted
with
velcro straps and while it works if you wear glasses like me it’s not the
easiest
to
get on and off. The Xbox One controller that’s included with the Rift works
fine
for
most games but when the Touch controllers ship to give you full hand control in
the
game
that should help a lot. And that’s exactly what you’ll find with the HTC Vive.
There’s
no getting around it, the Vive is the best VR experience I’ve ever tried.
Technically
it’s very similar to Oculus, the displays are good but not perfect and
the
headset is comfortable but lacking a little polish but what really separates it
is the
full
room tracking. With the help of a pair of Lighthouse sensors and a decent sized
room
the
Vive lets you walk around and really immerse yourself in the VR world. This is
helped by
the
controllers which give you basically perfect tracking in virtual reality, I
could easily
reach
down and pick them up purely based on what I was seeing in the headset. The
tracking
is
uncanny, I kept touching the controllers in real life just to see how accurate
my view
in
the game world was…and well I looked like a crazy person but you know. I got to
try
a pair of demos, Everest VR and Star Wars: Trials of Tatooine. Thanks to the
beastly
dual
Titan rig Nvidia was using to run demos this was a clear step up graphically
over
some
of the other games I tried and being able to use the controllers paired with
walking
through
the room is a massive advantage in immersing yourself in VR. We couldn’t record
the
actual gameplay but when you get too close to the real life wall a transparent
grid shows
up
in the game world to keep you from running into things, it works pretty well.
My favorite
demo
was Star Wars, I won’t spoil it too much but you get to fix the Millennium
Falcon
and
use a lightsaber to fend off a wave of Stormtroopers. The thing that really
blew
me
away was the detail, I kept putting my face right up against things just to
appreciate
how
incredible everything looked. As amazing as the Vive is the though need to have
a dedicated
space
makes it really impractical compared to the others but that doesn’t keep it
from
being
absolutely badass. I also got the chance to spend some time with PlayStation
VR. The
first
thing that jumps out at me is that this seems like the most polished headset
yet,
where
Oculus and Vive feel vaguely like prototypes PS VR feels ready for the big
time. Unlike
the
others that run off an expensive gaming PC PlayStation VR is powered by a PS4.
The
basic
ingredients are similar, a fast refreshing OLED display and lights on the
headset that
are
tracked by the PlayStation Camera for positional tracking but everything is
just
a
notch less intense. The screen is lower res and the games aren’t quite as
graphically
polished
as on Oculus and Vive which should be no surprise, the PS4 and PS VR combined
cost
less than the gaming PC you need to run the others, not even counting the price
of
the
headsets. I’d say the experience is 80 percent as good too, it feels very
similar
to
Rift as it’s meant to be played seated and while the lower resolution means
you’re
losing
some much needed detail this is by far the most practical VR setup for most
people.
Each
headset is solid and they each have a unique selling point. The Oculus is right
there
with the Vive as far as quality goes while being far easier to setup. With the
HTC
Vive you’re getting the closest thing to a Holodeck I’ve ever tried but it’s
expensive
and impractical. PlayStation VR might be the best middle ground, it’s far
cheaper
while delivering a solid experience without needing an entire room to enjoy. So
which
VR headset would you guys go for? Let me know in the comments below and if you
enjoyed
be
sure to subscribe for more videos like this.
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