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Tuesday, August 18, 2020

Oculus Rift vs HTC Vive vs PlayStation VR! #Helpful Post


Oculus Rift vs HTC Vive vs PlayStation VR! #Helpful Post

Hey guys this is Austin. With three major VR headsets launching this year, which one
should you go for? To kick things off let’s take a look at one of the biggest products
at the show, the Oculus Rift. Only a couple weeks away from release I got to try a couple
games on it, Chronos by Gunfire Games and The Climb by Crytek. Especially when you compare
how far things have come since the original dev kit Oculus is impressive, it’s now using
a pair of OLED displays for your eyes with a positional sensor to track your movement
in 3D space. The experience is good, playing the Climb at a solid 90 frames per second
feels great and while you can absolutely see pixels it’s an immersive enough experience

for you to look past the tech. Chronos was an interesting example of a third person RPG
that gives you a lot of incentive to look around to spot enemies before they drop down
on you. For a $600 headset though the Oculus doesn’t feel too premium, it’s adjusted
with velcro straps and while it works if you wear glasses like me it’s not the easiest
to get on and off. The Xbox One controller that’s included with the Rift works fine
for most games but when the Touch controllers ship to give you full hand control in the
game that should help a lot. And that’s exactly what you’ll find with the HTC Vive.
There’s no getting around it, the Vive is the best VR experience I’ve ever tried.
Technically it’s very similar to Oculus, the displays are good but not perfect and
the headset is comfortable but lacking a little polish but what really separates it is the
full room tracking. With the help of a pair of Lighthouse sensors and a decent sized room
the Vive lets you walk around and really immerse yourself in the VR world. This is helped by
the controllers which give you basically perfect tracking in virtual reality, I could easily
reach down and pick them up purely based on what I was seeing in the headset. The tracking
is uncanny, I kept touching the controllers in real life just to see how accurate my view
in the game world was…and well I looked like a crazy person but you know. I got to
try a pair of demos, Everest VR and Star Wars: Trials of Tatooine. Thanks to the beastly
dual Titan rig Nvidia was using to run demos this was a clear step up graphically over
some of the other games I tried and being able to use the controllers paired with walking
through the room is a massive advantage in immersing yourself in VR. We couldn’t record
the actual gameplay but when you get too close to the real life wall a transparent grid shows
up in the game world to keep you from running into things, it works pretty well. My favorite
demo was Star Wars, I won’t spoil it too much but you get to fix the Millennium Falcon
and use a lightsaber to fend off a wave of Stormtroopers. The thing that really blew
me away was the detail, I kept putting my face right up against things just to appreciate
how incredible everything looked. As amazing as the Vive is the though need to have a dedicated
space makes it really impractical compared to the others but that doesn’t keep it from
being absolutely badass. I also got the chance to spend some time with PlayStation VR. The
first thing that jumps out at me is that this seems like the most polished headset yet,
where Oculus and Vive feel vaguely like prototypes PS VR feels ready for the big time. Unlike
the others that run off an expensive gaming PC PlayStation VR is powered by a PS4. The
basic ingredients are similar, a fast refreshing OLED display and lights on the headset that
are tracked by the PlayStation Camera for positional tracking but everything is just
a notch less intense. The screen is lower res and the games aren’t quite as graphically
polished as on Oculus and Vive which should be no surprise, the PS4 and PS VR combined
cost less than the gaming PC you need to run the others, not even counting the price of
the headsets. I’d say the experience is 80 percent as good too, it feels very similar
to Rift as it’s meant to be played seated and while the lower resolution means you’re
losing some much needed detail this is by far the most practical VR setup for most people.
Each headset is solid and they each have a unique selling point. The Oculus is right
there with the Vive as far as quality goes while being far easier to setup. With the
HTC Vive you’re getting the closest thing to a Holodeck I’ve ever tried but it’s
expensive and impractical. PlayStation VR might be the best middle ground, it’s far
cheaper while delivering a solid experience without needing an entire room to enjoy. So
which VR headset would you guys go for? Let me know in the comments below and if you enjoyed
be sure to subscribe for more videos like this.
English
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Hey guys this is Austin. With three major VR headsets launching this year, which one
should you go for? To kick things off let’s take a look at one of the biggest products
at the show, the Oculus Rift. Only a couple weeks away from release I got to try a couple
games on it, Chronos by Gunfire Games and The Climb by Crytek. Especially when you compare
how far things have come since the original dev kit Oculus is impressive, it’s now using
a pair of OLED displays for your eyes with a positional sensor to track your movement
in 3D space. The experience is good, playing the Climb at a solid 90 frames per second
feels great and while you can absolutely see pixels it’s an immersive enough experience
for you to look past the tech. Chronos was an interesting example of a third person RPG
that gives you a lot of incentive to look around to spot enemies before they drop down
on you. For a $600 headset though the Oculus doesn’t feel too premium, it’s adjusted
with velcro straps and while it works if you wear glasses like me it’s not the easiest
to get on and off. The Xbox One controller that’s included with the Rift works fine
for most games but when the Touch controllers ship to give you full hand control in the
game that should help a lot. And that’s exactly what you’ll find with the HTC Vive.
There’s no getting around it, the Vive is the best VR experience I’ve ever tried.
Technically it’s very similar to Oculus, the displays are good but not perfect and
the headset is comfortable but lacking a little polish but what really separates it is the
full room tracking. With the help of a pair of Lighthouse sensors and a decent sized room
the Vive lets you walk around and really immerse yourself in the VR world. This is helped by
the controllers which give you basically perfect tracking in virtual reality, I could easily
reach down and pick them up purely based on what I was seeing in the headset. The tracking
is uncanny, I kept touching the controllers in real life just to see how accurate my view
in the game world was…and well I looked like a crazy person but you know. I got to
try a pair of demos, Everest VR and Star Wars: Trials of Tatooine. Thanks to the beastly
dual Titan rig Nvidia was using to run demos this was a clear step up graphically over
some of the other games I tried and being able to use the controllers paired with walking
through the room is a massive advantage in immersing yourself in VR. We couldn’t record
the actual gameplay but when you get too close to the real life wall a transparent grid shows
up in the game world to keep you from running into things, it works pretty well. My favorite
demo was Star Wars, I won’t spoil it too much but you get to fix the Millennium Falcon
and use a lightsaber to fend off a wave of Stormtroopers. The thing that really blew
me away was the detail, I kept putting my face right up against things just to appreciate
how incredible everything looked. As amazing as the Vive is the though need to have a dedicated
space makes it really impractical compared to the others but that doesn’t keep it from
being absolutely badass. I also got the chance to spend some time with PlayStation VR. The
first thing that jumps out at me is that this seems like the most polished headset yet,
where Oculus and Vive feel vaguely like prototypes PS VR feels ready for the big time. Unlike
the others that run off an expensive gaming PC PlayStation VR is powered by a PS4. The
basic ingredients are similar, a fast refreshing OLED display and lights on the headset that
are tracked by the PlayStation Camera for positional tracking but everything is just
a notch less intense. The screen is lower res and the games aren’t quite as graphically
polished as on Oculus and Vive which should be no surprise, the PS4 and PS VR combined
cost less than the gaming PC you need to run the others, not even counting the price of
the headsets. I’d say the experience is 80 percent as good too, it feels very similar
to Rift as it’s meant to be played seated and while the lower resolution means you’re
losing some much needed detail this is by far the most practical VR setup for most people.
Each headset is solid and they each have a unique selling point. The Oculus is right
there with the Vive as far as quality goes while being far easier to setup. With the
HTC Vive you’re getting the closest thing to a Holodeck I’ve ever tried but it’s
expensive and impractical. PlayStation VR might be the best middle ground, it’s far
cheaper while delivering a solid experience without needing an entire room to enjoy. So
which VR headset would you guys go for? Let me know in the comments below and if you enjoyed
be sure to subscribe for more videos like this.


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