VIRTUAL REALITY #Helpful Post
you
don't think they're gonna notice my
supercool
band-aid right hey guys this
is
Austin this is the oculus rift and
huge
shout out to oculus for sponsoring
this
video is mostly thanks to the rift
the
VR even exists today but what is
virtual
reality people have been
experimenting
with VR experiences dating
all
the way back to the 50s where things
were
let's just say a little bit more
creative
than they are today
now
you can fast-forward to the 90s
where
Nintendo launched the Virtual Boy
this
wonderful headset which
spectacularly
crashed and burns but how
does
VR actually work as core virtual
reality
is all about giving you the most
immersive
experience possible
so
think the holodeck from Star Trek and
not
the TV on your wall
now
that TV is a good example of a VR
just
isn't sure with both of them you
can
watch video and play games but with
the
TV you're eliminated by the size of
that
panel
whereas
with virtual reality no matter
where
you look as long as you have that
headset
on you were completely immersed
the
virtual boy achieved this with some
pretty
basic tech uses a pair of single
color
displays and two mirrors to flip
back
and forth incredibly fast give you
a
decent 3d effect but being limited by
1995
technology meant that this was not
a
true VR experience back in 2011 the
first
prototype for the rift was
completed
duct tape and all now what
made
this special was that for the first
time
a head mounted display was paired
with
not only a 90 degree field of view
that
was wide enough to look convincing
but
also motion tracking to allow you to
move
your head in real life and
translate
it into the game
you
know like in real life when I move
my
head left and right the world stays
with
me I remember back in 2013 where I
first
got to try not only an early
prototype
of the rift but also of a
Valkyrie
I put the headset on and I was
transported
into a cockpit of a
spaceship
and a giant dogfight in the
middle
of space it was seriously one of
the
most impressive tech moments I have
ever
seen right afterwards I walked out
of
the demo room pulled my phone out and
pre-ordered
my own oculus dev kit don't
get
me wrong though at this point the
tech
was still very early one of the
biggest
issues with the first dev kit
was
its fairly low resolution of 1280 by
800
it was enough to get the idea across
the
actual level of detail was really
low
at this point
fast
forward to 2017 and beyond as a
whole
has seen some huge improvements so
take
the rift for example now it has a
pair
of super high resolution pen 80 by
1200
displays one per eye they have a
faster
90 Hertz refresh rate pair with
being
based on OLED which 11
a
lot of the earlier issues with
smoothness
and persistence which is
important
when the goal is total
immersion
even a little stutter in a
game
can cause you to be totally ripped
out
of the experience there is a lot
more
tech inside though
Laurette
headset is filled with infrared
tracking
dots which pair with the sensor
that
it comes with is able to track your
head
in full 3d space with a lot more
detail
than the original dev kits well
there
are some headsets like PlayStation
VR
which take advantage of a console or
things
like gear VR which actually use a
mobile
device such as your smartphone to
be
able to power them with the oculus
rift
you are using a PC to power it
there
are several advantages here most
notably
you can have a ton of graphics
horsepower
to push now like the graphics
but
also to keep that performance stable
all
this tech is great but the
controllers
are also important
now
the oculus does support these
standard
Xbox one gamepad which is fine
for
some games but what really stands
out
are the oculus touch controllers you
can
think of these as an evolution of
the
original Wii Remote sure they do
have
motion tracking what's more
impressive
is the fact that these will
fully
positionally track your hands
which
will actually allow you to put
your
hands inside the game this is
important
a lot of games such as the
climb
will use hand tracking in
combination
with the buttons to simulate
actually
climbing a cliff
it's
a neat effect and can do a lot to
add
to the immersion and immersion
really
is the key to making sure that VR
feels
right so you might be okay with a
little
glitch or stutter when you're
playing
on a PC monitor when it comes to
VR
you're essentially tricking your
brain
into thinking that the game world
is
real there's essentially no margin
for
error one of my favourite VR games
is
job simulator so this is a great
example
of how the touch controllers
works
you can see that my hands are
completely
one-to-one in the game but
reach
over and pick up this cartridge
drop
it in it feels very realistic when
you
pair the rift with the touch
controllers
it really does give you an
immersive
experience so I look around
this
office building it feels like I'm
actually
here I can walk around I can
move
my head I can pick things up and it
just
feels right well it lets you do
some
cool stuff like say copy some
resumes
just drop it on a copy machine
hit
that I can start brewing some coffee
start
hitting buttons on my keyboard
into
the phone I mean this stuff is
really
cool it really does feel so
natural
so simple I don't have to think
about
it I can just literally reach over
hit
something done next we have super
hot
VR
have
to stand very still because as I
move
time will actually start playing
and
have to okay here here we go and oh
no
no get away that one and grab it
got
it boom dude this is so much fun it
is
easy to forget that just over eight
years
ago consumer headsets like The
rifts
weren't even a thing and this
really
only went on sale a year ago so
there
is a long way to go but if you
have
not experienced virtual reality you
absolutely
owe it to yourself to give it
a
try so what do you guys think about VR
let
me know in the comments below and I
will
catch you in the next one
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