today on Applied
Science we're going to
talk about ultraviolet light I'm going
to test different ultraviolet safety
glasses and different kinds of sunscreen
to see how effective they are and we'll
try to answer the age-old question can
you get sunburned through glass in
addition if you want to find a material
that passes ultraviolet light we'll
check out some different options for
that for example if you're making screen
printing masks and to do all this we're
going to use this cool deuterium light
source and a spectrometer so let's start
with the deuterium light source in order
to do experiments with ultraviolet
absorption we'd like to have a light
source that is really broadband in other
words it has a very smooth output across
all the different wavelengths we want to
study you've probably seen these color
output charts for fluorescent tubes and
they look very spiky in other words
there's a really high peak in one color
and then there's not very much output
until you get to the next color and so
on but this is not helpful for us if we
want to measure how much light material
is going to absorb like for example
safety glasses or sunscreen so these
deuterium light sources are specifically
made to have nice smooth broadband
output into very far into the
ultraviolet spectrum the deuterium lamp
itself has actually built fairly
similarly to an ordinary fluorescent
tube it has four leads just like having
two pins on either side of a fluorescent
tube and it has a heater in there that's
for two of the leads and the heater is
just to make it easier to start the arc
it's a low pressure discharge lamp and
normally you could probably start the
arc in other ways but using a heater is
pretty easy so when you turn the power
supply on it warms up for about five or
ten seconds and then when the power
supply detects that the arc has struck
it turns the heater off very similar to
a standard old-fashioned fluorescent
ballast the reason to use deuterium in
the first place is because it has this
really smooth broadband output in UV and
the reason is pretty interesting for the
most part the emission is similar to
hydrogen as you'd expect but hydrogen is
easier to ionize than deuterium is which
means that more of the
energy that you put into it is going to
go into the emission lines that are
characteristic of hydrogen but as I said
earlier we don't want these emission
lines what we want is a nice broadband
output so with deuterium more of the
energy that you put into it comes out as
this very continuous molecular emission
spectra which is like a complicated way
of saying it but you you can change the
energy state of the molecule and it can
output it any sort of energy level at
once it doesn't have to be a specific
atomic emission I'll put a link to
Wikipedia if you want to hear more about
this okay so we've got our deuterium
lamp fired up and running stabili it
even has this little baffled light cover
here and the output is on this side
there's a couple of lenses to collimate
the beam somewhat and we're shining it
into the end of a quartz fiber and the
quartz fiber runs over there in this
blue jacket into the spectrometer and
then we'll read it out on the computer
screen and the idea here is that we can
put things between the light source and
the input to the spectrometer and then
check to see how the output changes okay
let's start with a baseline reading with
nothing between the fiber and the light
source so you can see here that the live
trace is in black so if I put my hand
here you can see the black trace goes
away and you can see the reference
colors here just to get an idea of how
far into the UV we're going so 400 is
typically the bluest light that you can
sort of see and then we're going all the
way to 200 nanometers with this
deuterium light source for a reference I
also put in a trace from an overcast day
aiming up at the sky and a trace from a
very sunny day also aiming up at the sky
so you can see that the Sun is of course
much much brighter than this light
source even measured a few centimeters
away but the light source has way more
deep ultraviolet light so for these
ultraviolet absorption measurements
we're going to make it's actually going
to be much easier to use this deuterium
lamp than even the Sun itself so I'm
going to clear the traces from the
sunlight and I'm going to change
the exposure time to be the 30
milliseconds so that we can get better
dynamic range and I'm going to set the
number of scans that we're going to
average lower because we don't need to
worry about it the deuterium lamp
actually does flicker so at the shorter
exposure time of just 4 milliseconds in
order to make it comparable to sunlight
I'd have to do a lot of averaging of
scans to keep the trace from jumping
around so let's say 30 milliseconds is
good this will give us good dynamic
range and then I'll also change the
scale so that we can zoom in on just the
part of the spectrum that we want to see
so now if we take a piece of ordinary
window glass and just put the glass
between the probe and the light source
you can see that there's a huge amount
of you ultraviolet absorption it is true
that pretty much everything below 300 is
is almost gone and you can see the
response is pretty quick so we could use
this set up sort of qualitatively and
just say oh ok glass is good to you know
320 nanometers and then I've got another
material here this is actually a plastic
knife disposable knife that one has a
little bit more UV cuts off it may be
280 or 290 but it would be nicer if we
could say in terms of percent how much
light is getting through for a given
wavelength so we can set up the machine
to do this or the spectrometer to do
this what we'll do is save the waveform
that we're currently looking at and then
request this transmittance profile and
then for some reason it changes the axes
a bit again so to set this back to what
I want we're gonna look between 200 and
600 nanometers and the output is going
to be in percent and I've selected a
hundred and twenty percent so that you
can kind of more easily see the hundred
so we'll set this to run and of course
everything is a hundred percent now
because that was the reference waveform
that we just got and I'm going to turn
off the color bar that's a little
distracting now if we take the window
glass and put it back into the profile
this is reading off in percent getting
through the window glass
pretty convenient and if we left click
somewhere we can see the exact percent
number as this y-value so at 349 a
meters window-glass
passes about 64% down here in the lower
range so let's say right at 300 we're
only getting 0.1 or 0.2 percent at 300
nanometers and then just to make sure
the system is working kind of the way we
would expect if I take a piece of metal
which should not pass any ultraviolet
light we can see that their reading is
pretty darn close to zero if I hang here
it's it's way down in the noise so with
the window glass if we're reading oops
if we're reading 0.2 that actually seems
like a real value if a piece of metal
only reads point zero two so this point
two percent seems like a real value at
300 okay let's try the first pair of
safety glasses these are ultraviolet
safety glasses sold with UV q adhesive
from Amazon and there are pretty generic
I couldn't find any brand name or any
sort of a model number or anything on
there so we'll put those in and you can
see that they do a very good job of
cutting out certainly 300 nanometer
wavelength light at 350 it's like 0.1%
or something at 405 which is actually
the wavelength that you would be using
your UV cured he civ most likely they
only let through 1% or so this next pair
of goggles came with my 450 nanometer
laser cutter a little desktop laser
cutter put this one on there
interestingly this one actually allows
through some ultraviolet light at around
three hundred eighty eight nanometers
still far down here it's quite low 0.2%
and finally these are safety glasses not
meant to protect you from ultraviolet
but they are meant to protect you from
Ruby laser light so let's just put this
in here just to see what the effect of
having of using the
wrong safety glasses might be and as you
can see these actually let through a ton
of ultraviolet light in fact at now 365
nanometer it's letting through 65% of
the light about and even at 322 it's
still appreciable at 4 or 5 percent I'm
going to run through some other
materials and it's pretty much the same
process for each one so I'll just show
you the results at the end this is
PMMA or acrylic
you
and now let's try some unusual materials
these are made to block ultraviolet
light from getting into a photopolymer
tank so if you have one of these 3d
printers that uses light to cure the
resin it uses the wavelength 405
nanometer and the trick is you can't
make you want to block all that light
from getting into the Machine or getting
to the resin so all the tanks are made
out of this special material that blocks
ultraviolet so let's test how good it is
so we noticed that the green material is
actually better at stopping 405
nanometers than the orange material used
in this 3d printer system so as a sanity
check I wanted to test it out with my
405 nanometer laser pointer so I've got
a fluorescent material here the laser
itself is purple hopefully this is
showing up on the on the camera and when
I hit the phosphor it turns green so if
I shine the laser through the little bit
of orange material check out what
happens there's still quite a bit of 405
getting through because the phosphor is
turning green right so the laser is
purple the material is orange but when I
shine through we're getting the effect
from the phosphor let's try the same
thing with the green material it's kind
of dark green we shine through there's
almost nothing I can't see any any
phosphorescence going on there at all
and see there's there's the laser so it
does an amazingly better job of blocking
405 nanometer at least not really UV but
405 just something to keep in mind if
you're ever designing a system where you
want to keep 405 nanometers out choose
the green material and finally I'm going
to test this vellum which I used in the
screen printing video the challenge here
is that the vellum is not transparent so
all the materials that we've tested so
far are clear and when I put them this
far away from the fiber the light
basically just passes straight through
and the fact that the
it doesn't change the direction of the
light it just absorbs it the problem
with this vellum is that it is diffusive
and this will interfere majorly with the
absorption measurement so if we put this
here instead of all the light going
straight into the fiber it comes in at
different angles and would change the
reading so this one is definitely not
going to be the intensity is not going
to be correct but note there's something
very interesting going on we're actually
getting more more light passing from
less than 300 nanometers than we are
from any of the other materials that we
tested it so far it has the smoothest
transmission even though it's lower
across all the wavelengths and finally
let's test a piece of fused quartz so it
looks like glass but it is in fact fused
quartz let's put this in here and it is
amazingly good it's actually very close
to a hundred percent all the way down to
250 nanometers this is why we used fused
quartz to move ultraviolet light okay
let's try something here now I'm going
to take this window of fused quartz and
spray some of this SPF 100 sunscreen on
it and this is hardly scientific of
course but I just sprayed some on there
and kind of rubbed it around a bit now
there's one component of the sunscreen
is quickly evaporating and the rest of
it will stay on the surface of this is a
film
so interestingly it's a
consistent 5 or 6% transmission at least
at the film thickness that I put on
there for for the whole UV range pretty
much and above 400 it's still cutting
out some of the light I mean it's
passing about 80% so let me try taking
it out and just sort of re rubbing
across here just to kind of get another
sample just to see if this really
changes much and you kind of get a sense
of how much is on here I mean it's not a
huge amount it's probably fairly similar
to what would be on skin ok so that's
interesting so we're getting about 2%
transmission now in this region of you
know 300 and something nanometers 2%
let's say okay let me clean this off and
we'll try it with the other sunscreen
and this time I'm going to use 50 SPF
and this one is not a spray so it's
going to be even tougher to to get kind
of a reasonable sort of film that you
know it's not really a scientific test
it's pretty much dumb luck but we're
getting about twice as much UV between
300 and 350 as we did with the previous
sunscreen and this happens to be SPF 50
which is half as high as SPF 100
although as you've probably heard these
SPF numbers are not really the most you
know scientific things themselves kind
of more marketing so the question is is
5% enough is 10% enough how do I know if
I'm going to get a sunburn or not and so
I started researching this and found out
that you know it's been researched quite
extensively and they've come up with
this thing called the erythema action
spectrum or the CIE action spectrum and
what this shows is how sensitive your
body is to getting a sunburn to a
specific wavelength of light and note
that the Y axis is actually logarithmic
so this means that anything any
wavelength longer than about 330
nanometers has almost no chance of
getting you a sunburn I mean it's true
that if you had enough exposure at these
wavelengths you might get sunburned
but it's a thousand times less potent
than wavelengths shorter than about
three
so there's it's very important to know
exactly how much the ultraviolet or what
wavelength of ultraviolet light is going
through the material that you want to
protect your skin or your eyes and as we
saw most materials are quite good at
keeping stuff shorter than 310 nanometer
out of view the even window glass does
it so if the short answer is it's very
difficult to get sunburn through window
glass because it does such a good job of
stopping all the wavelengths shorter
than you know 330 for sure you've
probably heard these terms UVA UVB and
UVC pretty arbitrary definition but it
does actually make sense when thinking
about skin exposure to the Sun where UVA
has almost almost no chance of giving
you a sunburn this includes things like
black lights fluorescent lamps that are
meant for day glow posters that sort of
thing the UVB is actually the thing that
you have to worry about the last thing I
wanted to mention was this concept of
optical density so a lot of times you'll
see od7 with the stated wavelength range
so on these professional actual optical
safety glasses it's important to know
precisely how much light they stop so
the optical density scale is just a
logarithmic way of describing how much
light goes through and the reason you
would want this is that if you're
stopping 99.99% of light and then you
come up with a better material or you
double the thickness or something and
now you're stopping 99.9999% of light it
gets to be kind of silly to say how many
nines
you know 0.9% you've got there so
optical density is just a logarithmic
scale just like we use DV in RF and
power electronics it just makes more
sense when you're talking about all
these orders of magnitude so optical
density is negative log base ten of the
percent transmittance over a hundred so
if you're transmitting one percent one
over a hundred it's going to be a log of
that as to so or negative two and you
take the negative of that so optical
density 2 so optical density seven is
seven orders of magnitude of
of resistance let's see if we can make
an obstacle density measurement for
these unknown safety glasses so we're
back up to the standard setup here are
pretty close to a hundred percent
transmittance and we'll put the safety
glasses carefully in without moving
anything hopefully okay now if we try to
measure this directly let's say we want
to know at 300 nanometers the reading is
super low it's like you know point zero
five percent and that's getting close to
the noise at zero so what I'll do is
increase the exposure time by 10x and
we'll see what this does to the reading
it looks like it's stabilized at 0.6 two
percent and then just to play around a
bit here let me change the number of
averages to one and then increase the
exposure time to three full seconds okay
so I was kind of hoping this is going to
be linear so that 30 milliseconds we are
getting an unreadable thing at 300
milliseconds we were getting like 0.6%
and at three thousand milliseconds I was
expecting or hoping this was going to be
close to six percent but it's actually
more like 2.25 so this sort of implies
that the true transmittance is between
0.06 and point zero two so let's just
say it's point zero four okay so 0.04
percent divided by a hundred minus log
base ten of that comes out to be about
three point four which is kind of
reasonable for safety glasses like this
these were fairly high-end and it was
marked OD seven at those wavelengths OD
four is kind of on the low side for
safety glasses but for these $5.00 or
whatever off Amazon ones this three
point four number is actually pretty
reasonable okay see you next time bye top websites to earn money, online typing jobs for students to earn money, earn skrill money online, earn skrill money, best way to earn money from home, make instant money online absolutely free, trusted online money making sites, online income site, best online earning, money online, earn money from home, earn dollars online, earn money online, earn money online 2019, earn money online by typing pages, earn money online daily, online work at home and earn money, online earning, earn money online free, online money earning sites, earn real money online, e commerce ideas to make money, easiest way to earn money online,

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